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Posts Tagged ‘Online Video’

Spirit Brands Drinking The Social Video “Kool-Aid”

In Social Media on 02/04/2012 at 5:35 pm

Consumers are bombarded with messages every day. To cut through the clutter, marketers need to shift online engagement from interruption to engagement—in the digital world it‘s about entering the conversation. With the shift in control from marketers to consumers, choice-based video (also known as social video) becomes even more important—consumers no longer want to be forced to watch a commercial, they want to decide how, when, and what they want to watch.

According to YouTube, 70% of viewers would abandon a video if it were to carry pre-roll, as opposed to a social video campaign in which viewers are encouraged by trusted sources to watch. In the past year, spirit brands like Heineken and Calsberg have recognized the importance of choice-based video and are investing more and more heavily in this fast-growing space. So how much is social video growing? Well, in 2010, users shared the top 20 video ads 5.3 million times. In 2011, the figure spiked to 24.5 million.

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Unruly media reports that the average social video ad spend for US spirit brand media buys has been between $100K and $500K over the course of 30-60 days. Currently, Heineken is dominating the choice-based video space, increasing its choice-based video ad spend by 25% in less than a year (between Q4 2010 and Q3 2011). According to Unruly Media, one of Heineken‘s primary social video distribution partners, Heineken tests their creative online and applies learnings from their social video campaigns to create the TV spot.

Spirit brands in general are seeing improved performance of online video when it is based on choice vs. forced, and generates earned media impressions and shares that translate into additional free views. Choice-based social video ads typically see 300%to 450% brand lift to pre-roll ads. In addition, on average, the brand trust increases by 30% because of increased sharing and organic spread, greatly increasing brand engagement by 50%.

How is social video different than pre-roll video? 

  • Qualified views from your target audience: click-to-play, users are choosing to watch and engage with your content as opposed to a forced view
  • Contextually relevant environments: Social video is usually in-page or within editorials due to its relevancy among the site‘s audience where pre-roll is not seen as content
  • Sharing capabilities: Social video offers sharing in a variety of ways to all social platforms, where pre-roll offers none
  • Insights: Social Video offers transparency and reporting on earned/organic activity in addition to paid media
  • Viral uplift: Social seeding is used to build brand awareness and increase web traffic, engagement and, ultimately, sales where pre-roll is strictly awareness

With the Super Bowl and presidential election coming up, social video is inevitably going to grow even more. According to Unruly Media, the potential market opportunity for social videos could reach $100 billion in 10 years.

CollegeHumor.com CEO Shares Ten Urban Legends on Web Content

In Social Media on 06/09/2010 at 11:11 am

Whether you’re a big brand, a small business, or simply someone looking to build your own personal brand via online video, what other better way to start than taking advice from the CEO of CollegeHumor.com? A very funny, shaggy-haired, Dennis Crowley (Foursquare CEO) look-alike, Ricky Van Veen, presented a list of 10 myths about Web content yesterday at the Mashable Media Summit.

Watch Veen’s opening remarks here.

Myth # 1: People will watch my branded content.

 You must ask yourself first, ‘Why would anyone watch this content?’ If 75% of your content’s purpose is to entertain and 25% is to sell, they you are already starting off with a handicap because you are competing with TV shows. The key is to have truly unique content that can’t be seen anywhere else. One mistake that brands make when creating content is worrying too much about legal and PR. Brands have to more flexible and less self-serving.

Myth # 2: People will be patient with content.

 Thirty percent are gone after the first 30 seconds, and one-third of all Internet activity is done simultaneously while the audience is watching television.

  1. Take down the barriers to access your content
  2. Get to the Point

Myth #3: People will find my content.

People won’t just stumble upon your content. One needs a seed strategy to push it out and generate buzz and word-of-mouth to make it viral. One way to do this is to team up with an already-established brand.

Myth #4: The internet is a level-playing field.

 A link on Drudge Report yields more results than some dude’s blog. Veen suggests tapping into the power users with a large audience.

Myth #5: We have no idea why things go viral.

 While there are no rules for making videos viral, they all share one commonality–they give users a reason to pass it on.

  •  Videos should be short, approximately two to three minutes long
  •  A hook should come in the first 20 seconds
  •  Clear title
  •  Sweet spots College Humor taps into: Topical issues and “Candycorn” (cultural touchstones that everyone knows, but doesn’t actively think about).

 Myth # 6: Experience leads documentation.

We have a new generation that puts documentation above experience. It’s all about Flickr feeds and Facebook status updates. It’s basically high-tech bragging.

- If you’re a marketer, create experiences that allow people to show off how cool they are.

Myth # 7: Let’s build our own community and tools.

Don’t build your own features — if you want people to share photos and whatnot, use Facebook and Flickr. You get much more exposure and reach in that way.

Myth # 8: Let’s keep things professional.

Personality drives your brand. At CollegeHumor, we post photos of staff as well as videos and other content on their site.

Myth # 9: Traditional media is irrelevant to the Web.

The Web content creators eventually want to move into the film and television space. The Web hasn’t quite yet figured out how to monetize its model, while film and television have been making money for years.

Myth # 10: People will create good content for me.

Getting people to create content is hard, getting people to create good content is really hard.

Veen wrapped up the presentation with the announcement of the partnership between College Humor and Pepsi’s SoBe that will launch SoBe Studios — a project that creates branded video content. As part of this project, a new three-part web series, “Mr. Vicarious,” featuring comedians Paul Scheer and Nick Kroll, will premiere today.

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